Entity texture features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Entity texture features

 
 With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated contentEntity texture features json; A few of these options can also be changed via the Puzzle mod; Mod support

NOT AN OFFICIAL MINECRAFT PRODUCT. json; A few of these options can also be changed via the Puzzle mod Mod support Emissive textures allow parts of a mob / entity's texture to glow as in the image above ; An emissive texture is a copy of the regular mob texture including only the parts you want glow ; To render correctly, the emissive texture should be the exact same size as the original mob's texture, otherwise you may get Z-Fighting with shaders. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. 1. Settings & configuration. 20. Alternate potion visuals for mobs. Published on May 10, 2023. Download [ETF] Entity Texture Features 4. 0. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2. ETF v4. `diguise-heads`, `impersonate`, or `fabric tailor`*BisectHostingMODRINTH. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. Add a Comment. Settings & configuration. Auto-featured . updated the minecraftcapes. 19. 1] fixed other Mod integrations for 1. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Supported mobs at the moment:. added an option to enable extra warden textures like the heart to apply to the entire model. Versions [ETF] Entity Texture Features 4. Animatica (1. Settings & configuration. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 3. Created 2 years. removed compatibility warning that disabled block entity features with the quark mod present, issue has been fixed. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 4. 6. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. textures ending with numbers now use the separator ". The Render file is here, with the spots where the texture is specified. Button and tooltip for the option, found in Video Settings ‣ Quality. 1,522 follower s. Custom, Emissive and Varied mobs like Optifine and so much more. 0. Crashes in 1. 18. g. 5. - further optimizations to additional mob textures * (like sheep_fur. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. g "mob4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Entity Culling - Using async path-tracing to hide Block-/Entities that are not visible; Entity Model Features [CEM] - EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. 6. Radplay • 3 mo. 5. 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. The textures and","# You can place this file in the following folders of your resource. 4. Published on Jul 26, 2022. Chickens (6 new variations) Slime (1 new variation) All textures except zombie ones were taken from Example Random Entity Texture pack by ewanhowell5195. +Player skin features!)Versions [Fabric] Entity Texture Features [V4. 3 on Modrinth. 1 Fabric & Quilt. Settings & configuration. 857. Created 2 years. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. Settings & configuration. [ETF] Entity Texture Features Mod. 1. added support for end crystal random and emissive textures. [ETF] Entity Texture Features Mod. Auto-featured . This mod should be compatible with any mod added entities. Changelog. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. Settings & configuration. This is the most common type of blending. json; A few of these options can also be changed via the Puzzle mod; Mod support. Updated 13 days ago. 3. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Radplay • 3 mo. 16x Minecraft 1. 18. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. Mobs & Entity Textures Minecraft Tutorial - using Blockbench & Photoshop. entity_model_features_fabric_1. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. "maxHealth" texture property to vary textures by their max health *(useful for horses, and all mobs)*Several fixes, primarily for the random property system rewrite in 4. Settings & configuration. This mod should be compatible with any mod added entities. 20. ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. - By IrisShaders. Fabric環境でOptifineのランダムエンティティ機能を再現するMOD、Entity Texture Featuresを使って見ます。MODの機能である「まばたきテクスチャ」をテスト. ETF can do this step for you automatically as of V2. getBlockStateAtPos(). Client Decoration Utility. changed: block entity features will not render if the texture is animated as it is not supported (no need to change settings) broke: puzzle support will be broken for a. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Settings & configuration. 1 [ETF] Entity Texture Features 4. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. - added an option 'enabled by default' to set ETF to not tamper with any. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Versions [ETF] Entity Texture Features 4. Created 2 years ago. 16+) - Animate almost any texture with more options. Random Entities changes an entity's texture based on its qualities, such as position, NBT rules, the time, and more. Entity Texture Features is backwards compatible with Optifine & Random Mobs. A sheep using sheep2. parrots showing custom & emissive textures on shoulders. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. API updated for other mods to utilise ETFs random texture . 1. Everything should work on every version the Fresh Animations 1. Supports 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. Supports 1. 3. fixed parrots not being random or emissive on player shoulders. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". This mod should be compatible with any mod added entities. - forge version updated to 1. Blinking mobs. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. ETF v4. Download [ETF] Entity Texture Features 4. Download Report . "fixed texture names ending with numbers not correctly using a ". 5. 20 + 5 R ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. 3. Download [EMF] Entity Model Features 0. Custom, Emissive and Varied mobs like Optifine and so much more. Mod support ; This mod should be compatible with any mod added entities as long as they extend LivingEntityRenderer class for rendering and utilise it correctly ; Any mod displaying an entity in a custom GUI can force the default texture by having the entity. 4. color is a synonym for this method. json; A few of these options can also be changed via the Puzzle mod; Mod support. 3. 1. 0]-[1. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 4 Fabric & Quilt. class for rendering and utilise it correctlyThe developer of the Entity Texture Features mod is working on another mod called Entity Model Features. Settings & configuration. Settings & configuration. 0. g "mob4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0. 2620 downloads. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. 3. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 37710 downloads. 4) enables random, emissive textures for Mobs, Skins and much more… This mod adds support for a bunch of entity texture features, including Optifine Features, that can. VOID_AIR) be true for the entity he sends to getTexture(); in his icon rendering or make inEntity. 3. This mod should be compatible with any mod added entities. "This pack uses Chime for items, and Entity Texture Features + Entity Model Features for entities, Optifine does technically work with this pack, but it generally brings no benefit nowadays and is incompatible with way too much stuff to bother properly supporting, so only ETF & EMF have been tested. 351 downloads. Changelog. Versions [ETF] Entity Texture Features 4. This mod should be compatible with any mod added entities. 1. Supports 1. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin featuresMore Texture Animations . I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. Chances are it also works on versions below that, however, those versions. Supports 1. Changelog. json; A few of these options can also be changed via the Puzzle mod Mod support added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2 13. 4) is a new Fabric/Forge mod that is an Optifine Custom Entity Models (CEM) compatible alternative for Fabric and Forge, for those who no longer use OptiFine due to alternatives such as Sodium, Iris, and ETF (Entity Texture Features). - Ender Dragon random / custom and emissive texture support. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. [ETF] Entity Texture Features 4. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM. 9 on Modrinth. Custom, Emissive and Varied mobs like Optifine and so much more. 17+) - Intended to load the MCPatcher/OptiFine animated texture. - added support for emissive and enchanted skin features on player head blocks. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 20. added support for end crystal random and emissive textures. This mod should be compatible with any mod added entities. 49 downloads. 1 Fabric & Quilt. 0 on Modrinth. Settings & configuration. Last updated Nov 4, 2023. "name=u00a74u00a7oName". Alternate potion visuals for mobs. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 0. 19. png will try and use the equivalent wool2. 1 [ETF] Entity Texture Features 4. 19. 5 on Modrinth. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. json; A few of these options can also be changed via the Puzzle mod; Mod support. ETF (1. ETF 4. 16. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. 4. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 19. 16+) - Many new Entity Texture Features , including entity and player skin features! Provides more OptiFine parity. It is compatible with various shaders, mods, and resource packs, and supports OptiFine's random/custom or emissive entity resource packs. 0. 16 on Modrinth. 4. Dark Oak Boat with Chest (texture) BE1. png)*. Settings & configuration. 1 Forge & Neoforge. 3. 3] - fixed a crash related to forge loading without cloth config, that caused the game to crash prior to displaying the missing mod warning - sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 20 Fabric & Quilt. Custom, Emissive and Varied mobs like Optifine and so much more. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. ”Settings & configuration. ETF v4. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 1303 downloads. updated the. json; A few of these options can also be changed via the Puzzle mod; Mod support. This will likely be the case on some Mods if you use Curse Maven Method. properties but the additional texture didn't. g big_chungus_0. 19. 4 on Modrinth. See moreCustom, Emissive and Varied mobs like Optifine and so much more. 20-0. Entity Texture Features [V2. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. Report Follow . Download Report . Download [EMF] Entity Model Features 1. fixed crashes during random entity property testing in ETF and EMF, all random property. json; A few of these options can also be changed via the Puzzle mod; Mod support. property percentage mode values not being rounded as integers (an entity with health percentage 3. Chime. added an option to enable extra warden textures like the heart to apply to the entire model. 20. I've already tried Entity Texture Features and Custom Entity Models (CEM) but I haven't gotten any luck. Supports 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. Custom, Emissive and Varied mobs like Optifine and so much more. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. This mod should be compatible with any mod added entities. 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 4I1XuqiY. This mod should be compatible with any mod added entities. 3683 downloads. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 8. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. 2. 20. [4. json; A few of these options can also be changed via the Puzzle mod; Mod support. Auto-featured . #1. 3k download s. 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 19–1. getblockstate set to either return null or VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID. 19 (for now 1. textures ending with numbers now use the separator ". 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Changelog. +Player skin features!)Versions Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. 5% would not trigger 0-3% or 4-6% checks. 4 Fabric & Quilt. 20–1. None of the files are hosted on our server. 3k download s. ETF v4. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. after all likely 70% of mobs including all of the villagers are working fine, but some mobs like llama, pig and sheep weren't working so i deleted them from the resource pack, i still haven't tested every single mob, so if there was a problem, you can just delete the . This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. . 877. Supports 1. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 19 (Mod menu, iris, etc); elytra size fix now set disabled by default [V3. fixed crash in skin tool when selecting pixels (likely present in 1. ADVERTISEMENT. Player Skin Features & Additions, including support for most of the above features. [V4. 0. [ETF] Entity Texture Features Mod. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. This includes: Animated GUI textures. json; A few of these options can also be changed via the Puzzle mod; Mod support. ETF supports a new Names (plural) property using previous ETF name behaviour. blueaxolotl_mc • 4 months ago. Published on May 10, 2023. Makes all GUI transparent and have a more simplistic art style in a higher resolution. getBlockStateAtPos() == null" then. Settings & configuration. Works with ETF mod and Optifine. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. [V3. Published on Oct 30, 2023. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This listEverything in this pack works ONLY when using Entity Texture Features + Entity Model Features (or Optifine) and Stellar Tweaks 2. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. This mod should be compatible with any mod added entities. It does not use cursemaven, it decompiles the built mod in the workspace. This mod should be compatible with any mod added entities. Settings & configuration. ETF 4. OptiFabric: A note about the 1. png should variate with big_chungus_0. Published on Nov 4, 2023. 4k total downloads. 2; Files. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. Changelog [4. 2. 1k download s. 2. 4. 0. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. CIT Resewn only adds support for custom item textures (hence the acronym).